The powerful shapes engine embedded in the Hawkeye allows the user to set all the possible parameters relating to the pixels of the light in an organic way, with a distinction between the pixels affected by a selected “image” and the ones that are not affected by that specific image (more properly called SHAPE from now on).
The macro called “ring 2″ will, as an example, involve all the pixels that compose the ring of the unit, while the middle pixel and the 1 smaller ring will not be affected by the shape. The involved pixels will belong to the”Foreground” layer, while all the remaining pixels will belong to the “Background” layer.
Pixels on the foreground take the colour the user will select specifically for them using the dedicated channels, while the remaining pixels will all maintain the colours related to the washlight.
- Light Source :19*20W RGBW
4in1 Osram LEDs
- Light Output :14000lux/5mZoom Angle : 4-60°
- With “vortex”and
- Variable built-in dynamic effects